{include file="public/header" /}
<link rel="stylesheet" href="/static/index/css/style.css">

<body>
    <div class="header" style="z-index: 99999999999999999;">
        <i class="layui-icon layui-icon-left"></i> 签到游戏
    </div>
    <div class="lottogame">

        <!--游戏弹窗-->
        <div class="tanchuang"></div>
        <!--转盘抽奖-->
        <div class="gamebg">
            <div class="banner">
                <div class="turnplate"
                    style="background-image:url(/static/index/images/zhuanpanbg.png);background-size:100% 100%;">
                    <canvas class="item" id="wheelcanvas" width="422px" height="422px"></canvas>
                    <img class="pointer" src="/static/index/images/kaishi.png" />
                </div>
            </div>
        </div>
    </div>
</body>
{include file="public/footer"/}
<script src="/static/index/js/awardRotate.js"></script>
<script>
    var turnplate = {
        restaraunts: [],				//大转盘奖品名称
        colors: [],					//大转盘奖品区块对应背景颜色
        outsideRadius: 180,			//大转盘外圆的半径
        textRadius: 145,				//大转盘奖品位置距离圆心的距离
        insideRadius: 55,			//大转盘内圆的半径
        startAngle: 0,				//开始角度
        randomRate: [],              //控制获奖率，百分制(相加需等于100%)，对应restaraunts(顺序需要保持一致)，
        bRotate: false				//false:停止;ture:旋转
    };
    function guanbi() {
        $(".tanchuang").hide();
        setTimeout(function () {
            window.location.reload();
        }, 1000)
    }
    $(document).ready(function () {
        //动态添加大转盘的奖品与奖品区域背景颜色
        turnplate.restaraunts = JSON.parse('<?php echo htmlspecialchars_decode($restaraunts)?>');
        turnplate.colors = JSON.parse('<?php echo htmlspecialchars_decode($colors)?>');
        turnplate.randomRate = JSON.parse('<?php echo htmlspecialchars_decode($randomRate)?>');


        var rotateTimeOut = function () {
            $('#wheelcanvas').rotate({
                angle: 0,
                animateTo: 2160,
                duration: 8000,
                callback: function () {
                    alert('网络超时，请检查您的网络设置！');
                }
            });
        };

        //旋转转盘 item:奖品位置; txt：提示语;
        var rotateFn = function (item, txt) {
            var angles = item * (360 / turnplate.restaraunts.length) - (360 / (turnplate.restaraunts.length * 2));
            if (angles < 270) {
                angles = 270 - angles;
            } else {
                angles = 360 - angles + 270;
            }
            $('#wheelcanvas').stopRotate();
            $('#wheelcanvas').rotate({
                angle: 0,
                animateTo: angles + 1800,
                duration: 8000,
                callback: function () {
                    $.post('{:url("user/lottoPost")}', { item: item }, function (data) {
                        if (data.code == 1) {
                            layer.msg(data.msg, { icon: 1, time: 3000 }, function () {
                                location.reload();
                            });
                        } else {
                            layer.msg(data.msg, { icon: 2, time: 1000 }, function () {
                                location.reload();
                            })
                        }
                    });
                    // var html = '';
                    // $(".tanchuang").show();
                    // $(".tanchuang").empty();
                    // html += '<a class="guanbi" onclick="guanbi()"></a>';
                    // html += '<div class="tcbg">';
                    // html += '<h2>温馨提示</h2>';
                    // html += '<div class="jieshi" style=" text-align:center; top:50%; font-size:28px;">' + txt + '</div>';
                    // html += '</div>';
                    // $(".tanchuang").html(html);
                    turnplate.bRotate = !turnplate.bRotate;
                }
            });
        };

        $('.pointer').click(function () {
            var is_game = {$taskcount};
            var level = {$level_id};
            var is_out = {$is_out};
            var is_sign = {$is_sign};
            if(is_out == 1){
                layer.msg('您的账户已封顶，请购买报单商品解除封顶！', { icon: 2, time: 1000 }, function () {
                    location.reload();
                })
                return false;
            }
            if(is_sign == 1){
                layer.msg('您目前暂无签到权限！', { icon: 2, time: 1000 }, function () {
                    location.reload();
                })
                return false;
            }
            if(level==0){
                layer.msg('请激活后在进行签到！', { icon: 2, time: 1000 }, function () {
                    location.reload();
                })
                return false;
            }
            if(is_game!=0){
                layer.msg('今天已签到', { icon: 2, time: 1000 }, function () {
                    location.reload();
                })
                return false;
            }
            if (turnplate.bRotate) return;
            turnplate.bRotate = !turnplate.bRotate;
            //获取随机数(奖品个数范围内)
            var item = rnd(turnplate.randomRate);
            if (item == undefined) {
                var item = rnd(turnplate.randomRate);
            }
            console.log(item);
            //奖品数量等于10,/[252, 216, 180, 144, 108, 72, 36, 360, 324, 288]
            rotateFn(item, turnplate.restaraunts[item - 1]);
        });
    });

    function rnd(rate) {
        var random = Math.floor(Math.random() * 100);

        var myRandom = [];
        var randomList = [];
        var randomParent = [];
        for (var i = 0; i < 100; i++) {
            myRandom.push(parseInt([i]) + 1);
        }
        for (var i = 0; i < rate.length; i++) {
            var temp = [];
            var start = 0;
            var end = 0;
            randomList.push(parseInt(rate[i].split('%')[0]));
            for (var j = 0; j < randomList.length; j++) {
                start += randomList[j - 1] || 0
                end += randomList[j]
            }
            temp = myRandom.slice(start, end);
            randomParent.push(temp)
        }
        for (var i = 0; i < randomParent.length; i++) {
            if ($.inArray(random, randomParent[i]) > 0) {
                return (i + 1)
            }
        }

    }


    //页面所有元素加载完毕后执行drawRouletteWheel()方法对转盘进行渲染
    window.onload = function () {
        drawRouletteWheel();
    };

    function drawRouletteWheel() {
        var canvas = document.getElementById("wheelcanvas");
        if (canvas.getContext) {
            //根据奖品个数计算圆周角度
            var arc = Math.PI / (turnplate.restaraunts.length / 2);
            var ctx = canvas.getContext("2d");
            //在给定矩形内清空一个矩形
            ctx.clearRect(0, 0, 422, 422);
            //strokeStyle 属性设置或返回用于笔触的颜色、渐变或模式  
            ctx.strokeStyle = "#333";
            //font 属性设置或返回画布上文本内容的当前字体属性
            ctx.font = '16px Microsoft YaHei';
            for (var i = 0; i < turnplate.restaraunts.length; i++) {
                var angle = turnplate.startAngle + i * arc;
                ctx.fillStyle = turnplate.colors[i];
                ctx.beginPath();
                //arc(x,y,r,起始角,结束角,绘制方向) 方法创建弧/曲线（用于创建圆或部分圆）    
                ctx.arc(211, 211, turnplate.outsideRadius, angle, angle + arc, false);
                ctx.arc(211, 211, turnplate.insideRadius, angle + arc, angle, true);
                ctx.stroke();
                ctx.fill();
                //锁画布(为了保存之前的画布状态)
                ctx.save();

                //----绘制奖品开始----
                ctx.fillStyle = "#333";
                var text = turnplate.restaraunts[i];
                var line_height = 17;
                //translate方法重新映射画布上的 (0,0) 位置
                ctx.translate(211 + Math.cos(angle + arc / 2) * turnplate.textRadius, 211 + Math.sin(angle + arc / 2) * turnplate.textRadius);

                //rotate方法旋转当前的绘图
                ctx.rotate(angle + arc / 2 + Math.PI / 2);

                /** 下面代码根据奖品类型、奖品名称长度渲染不同效果，如字体、颜色、图片效果。(具体根据实际情况改变) **/

                if (text.indexOf("M") > 0) {
                    //流量包
                    var texts = text.split("M");
                    for (var j = 0; j < texts.length; j++) {
                        ctx.font = j == 0 ? 'bold 20px Microsoft YaHei' : '16px Microsoft YaHei';
                        if (j == 0) {
                            ctx.fillText(texts[j] + "M", -ctx.measureText(texts[j] + "M").width / 2, j * line_height);
                        } else {
                            ctx.fillText(texts[j], -ctx.measureText(texts[j]).width / 2, j * line_height);
                        }
                    }
                } else if (text.length > 4) {
                    //奖品名称长度超过一定范围 
                    text = text.substring(0, 4) + "||" + text.substring(4);
                    var texts = text.split("||");
                    for (var j = 0; j < texts.length; j++) {
                        ctx.fillText(texts[j], -ctx.measureText(texts[j]).width / 2, j * line_height);
                    }
                } else {

                    //在画布上绘制填色的文本。文本的默认颜色是黑色
                    //measureText()方法返回包含一个对象，该对象包含以像素计的指定字体宽度
                    ctx.fillText(text, -ctx.measureText(text).width / 2, 0);

                }

                //添加对应图标
                /*if(text.indexOf("猫币")>0){
                    var img= document.getElementById("shan-img");
                    img.onload=function(){  
                        ctx.drawImage(img,-15,10);      
                    }; 
                    ctx.drawImage(img,-15,10);  
                }else if(text.indexOf("谢谢参与")>=0){
                    var img= document.getElementById("sorry-img");
                    img.onload=function(){  
                        ctx.drawImage(img,-15,10);      
                    };  
                    ctx.drawImage(img,-15,10);  
                }*/
                //把当前画布返回（调整）到上一个save()状态之前 
                ctx.restore();
                //----绘制奖品结束----
            }
        }
    }
</script>

</html>